﻿using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace BattleCity.GameObjects
{
    public class TankGUI : gBaseClass
    {
        public byte TankNumber { get; private set; }

        public TankGUI(Game game, ref Texture2D _sprTexture, Vector2 _sprPosition, Rectangle _sprRectangle, byte number)
            : base(game, ref _sprTexture, _sprPosition, _sprRectangle, 0.9f)
        {
            TankNumber = number;
        }

        public override void Initialize()
        {
            base.Initialize();
        }
        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
        }
    }
}